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Goggles - Add entries for APEX/Laws of War facewear #6778

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Jan 16, 2019
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24 changes: 24 additions & 0 deletions addons/goggles/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,10 @@ class CfgGlasses {
COMBAT_GOGGLES
};

class G_Combat_Goggles_tna_F: None {
COMBAT_GOGGLES
};

class G_Diving {
ACE_Overlay = QPATHTOF(textures\HUD\DivingGoggles.paa);
ACE_OverlayCracked = QPATHTOF(textures\HUD\DivingGogglesCracked.paa);
Expand Down Expand Up @@ -179,6 +183,16 @@ class CfgGlasses {
ACE_Protection = 1;
};

class G_Balaclava_TI_blk_F;
class G_Balaclava_TI_G_blk_F: G_Balaclava_TI_blk_F {
COMBAT_GOGGLES
};

class G_Balaclava_TI_tna_F;
class G_Balaclava_TI_G_tna_F: G_Balaclava_TI_tna_F {
COMBAT_GOGGLES
};

class G_Bandanna_blk;
class G_Bandanna_shades:G_Bandanna_blk {
ACE_TintAmount=COLOUR*2;
Expand All @@ -197,6 +211,16 @@ class CfgGlasses {
ACE_Resistance = 1;
ACE_Protection = 1;
};

class G_EyeProtectors_base_F;
class G_EyeProtectors_F: G_EyeProtectors_base_F {
ACE_Resistance = 1;
ACE_Protection = 1;
};
class G_EyeProtectors_Earpiece_F: G_EyeProtectors_base_F {
ACE_Resistance = 1;
ACE_Protection = 1;
};
};

#include "RscTitles.hpp"
Expand Down