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Stop AI firing at unconscious units #7074

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Jun 27, 2019
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3 changes: 3 additions & 0 deletions addons/medical_status/functions/fnc_setUnconscious.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,9 @@ _unit setVariable [VAR_UNCON, _active, true];
// Toggle unit ragdoll state
[_unit, _active] call EFUNC(medical_engine,setUnconsciousAnim);

// Stop AI firing at unconscious units in most situations (global effect)
[_unit, "setHidden", "ace_unconscious", _active] call EFUNC(common,statusEffect_set);

if (_active) then {
// Don't bother setting this if not used
if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
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