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Documentation - Remove slideshow note #7715

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Oct 29, 2020
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1 change: 0 additions & 1 deletion docs/wiki/development/arma-3-issues.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,6 @@ Keeping track of Arma 3 issues that need to be fixed.
- [James2464: T82092: All Environment Rocks Should Have PhysX LODs](https://feedback.bistudio.com/T82092)
- [Jaynus: T82046: Display event handler return values for mouse buttons should be respected](https://feedback.bistudio.com/T82046)
- [Heisenberg: T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision](https://feedback.bistudio.com/T82108)
- [AgentRev: T80668: setObjectTextureGlobal causing "Cannot load texture" errors when used with valid mission files](https://feedback.bistudio.com/T80668)
- [BaerMitUmlaut: T120030: Particles do not render properly since 1.62](https://feedback.bistudio.com/T120030)
- [Killzone_Kid: T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type](https://feedback.bistudio.com/T79689)
- [nekoarrow: T122981: setMagazineTurretAmmo locality issue](https://feedback.bistudio.com/T122981)
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5 changes: 0 additions & 5 deletions docs/wiki/framework/slideshow-framework.md
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Expand Up @@ -25,11 +25,6 @@ Important notes:
- You can have multiple sets of images on different screens by using multiple modules/function calls.
- It is advisable images resolution sizes are powers of 2 (eg. 512x512) to avoid graphical glitches in them.

<div class="panel callout">
<h5>Note:</h5>
<p>Mission MUST be in a PBO format (not bare folder) when used on a dedicated server with slideshow images inside a mission due to an <a href="https://feedback.bistudio.com/T80668">issue</a> to prevent errors.</p>
</div>


## 2. Scripting

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