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Grenades - Remove ref to missing audio #7928
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Perhaps remove the invalid files from |
Why not fix the paths instead? |
Files don't exist in vanilla pbos anymore. |
Then use whatever sound the satchel is using now? |
@@ -178,8 +178,6 @@ class CfgAmmo { | |||
indirectHit = 3000; | |||
indirectHitRange = 5; | |||
defaultMagazine = "ACE_SatchelCharge_Remote_Mag_Throwable"; | |||
soundHit1[] = {"A3\Sounds_F\arsenal\explosives\bombs\Explosion_satchel_01", 3.16228, 1, 1500}; | |||
soundHit2[] = {"A3\Sounds_F\arsenal\explosives\bombs\Explosion_satchel_02", 3.16228, 1, 1500}; | |||
multiSoundHit[] = {"soundHit1", 0.5, "soundHit2", 0.5}; |
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Why is this still there then?
This is inherited: class Grenade: Default {
soundHit1[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_01",2.51189,1,1500};
soundHit2[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_02",2.51189,1,1500};
soundHit3[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_03",2.51189,1,1500};
soundHit4[] = {"A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_04",2.51189,1,1500};
multiSoundHit[] = {"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25}; |
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Good to merge to push forward CI builds currently being worked on. General cleanup of those sounds can happen in another PR.
When merged this pull request will: