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Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff #8388
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LinkIsGrim:captive-disallow-radios
Sep 25, 2021
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This blocks direct speaking, not just radios.
It's no fun for people handcuffed
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ace_mouthgag
when?There was a problem hiding this comment.
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Are you sure that actually works? I could swear a handcuffed person was speaking fine this weekend on our session.
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I can confirm, I used
player setVariable ["acre_sys_core_isDisabled", true, true];
yesterday to prevent players from speaking during parts of a Halloween missionThere was a problem hiding this comment.
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Yeah, yesterday we had self surrendering players which were muted, the character mimic was set to talking but they were unable to be heard.
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Ah I see, radio block for captive is completely new with this PR. We could add another variable to ACRE2 that only disables radio. Or API functions, even better.