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Common - Fix getAwakeAnim for some vehicles #8435

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Sep 13, 2021
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4 changes: 3 additions & 1 deletion addons/common/functions/fnc_getAwakeAnim.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,9 @@ if (_turret isNotEqualTo []) exitWith {
private _cargoIndex = _vehicle getCargoIndex _unit;

if (_cargoIndex != -1) exitWith {
getText (configFile >> "CfgMovesBasic" >> "ManActions" >> getArray (_config >> "cargoAction") select _cargoIndex) // return
private _cargoAction = getArray (_config >> "cargoAction");
_cargoIndex = _cargoIndex min (count _cargoAction - 1); // The array can be smaller than the max cargo index, just use last element
getText (configFile >> "CfgMovesBasic" >> "ManActions" >> (_cargoAction select _cargoIndex)) // return
};

// --- default
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