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Cookoff - Limit maximum cook intensity/duration #8648

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merged 2 commits into from
Nov 11, 2021
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@veteran29 veteran29 commented Oct 29, 2021

When merged this pull request will:

  • title

Reasoning:
Advanced vehicle damage calculates the intensity (which indirectly also means duration) of the cook-off by getting the amount of the explosive ammo. This can result in ridiculously long cook-offs for vehicles that have autocannons with HE ammunition.

I've decided to use 10 intensity as maximum which roughly should limit it to ~7.5min (the intervals between cook-offs are randomised).

We could consider making this a setting but I'm not sure how to properly tell the user what it does.

Reproduction of the issue:

  • spawn O_APC_Tracked_02_cannon_F
  • spawn 'B_MBT_01_TUSK_F`
  • shot IFV in the turret with the Tank Heat round
  • ~15min cook-off

@veteran29 veteran29 added the kind/enhancement Release Notes: **IMPROVED:** label Oct 29, 2021
@veteran29 veteran29 added this to the 3.14.1 milestone Oct 29, 2021
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It would probably be better to scale the amount of intensity decrease depending on current intensity, the bigger intensity the faster it should scale down, this is a bandaid solution but if there will be no better implementation for the hotfix I think it makes sense to use this.

@PabstMirror
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we could also just do this without the changes to params (just keep the min) for now
because I think we'll want to come in at some point and take a deeper look at ammo cooking time

@jonpas jonpas merged commit f75bfd4 into master Nov 11, 2021
@jonpas jonpas deleted the limit-cookoff-time branch November 11, 2021 11:43
AndreasBrostrom pushed a commit to AndreasBrostrom/ACE3 that referenced this pull request Dec 3, 2021
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3 participants