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Medical - Support Magazine Treatment Items #9816
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Co-Authored-By: Blue <itzblueman@gmail.com>
Co-Authored-By: Blue <itzblueman@gmail.com>
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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Despite recommending isClass (configFile >> "CfgMagazines" >> _usedItem)
over the BIS function, I'm a little worried about items of the same class name being in CfgWeapons
and CfgMagazines
. I'm not sure it's possible though.
Possible, yes. Common? Not really. |
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Still makes me feel uneasy about this. |
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-Authored-By: LinkIsGrim <salluci.lovi@gmail.com>
Thanks @johnb432 I haven't had a chance to look at this in a few days |
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Code LGTM, ingame testing to follow
**When merged this pull request will:** - Chemical is now modular - Surgery is now modular - Pharma is now modular - Create ACE events so that KAM doesn't need to overwrite some files **Semi Related** - Update to support ACE's new maxDoseDeviation Requires: - acemod/ACE3#9813 - acemod/ACE3#9816 Moved from KAM to ACE: - acemod/ACE3#9817 - acemod/ACE3#9815 Currently removed, needs to be added to ACE: - Show inactive status setting for medical_gui ### IMPORTANT - [Development Guidelines](https://ace3.acemod.org/wiki/development/) are read, understood and applied. - Title of this PR uses our standard template `Component - Add|Fix|Improve|Change|Make|Remove {changes}`.
When merged this pull request will:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
.