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Common - Fix addToInventory for magazines #9823

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Mar 4, 2024
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8 changes: 4 additions & 4 deletions addons/common/functions/fnc_addToInventory.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -112,13 +112,13 @@ switch (_type select 0) do {

switch (_container) do {
case "vest": {
_unit addItemToVest _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
(vestContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
};
case "backpack": {
_unit addItemToBackpack _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
(backpackContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
};
case "uniform": {
_unit addItemToUniform _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
(uniformContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
};
default {
_unit addMagazine [_classname, _ammoCount];
Expand All @@ -130,7 +130,7 @@ switch (_type select 0) do {
private _pos = _unit modelToWorldVisual [0,1,0.05];

_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
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_unit addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command.
_unit addMagazineAmmoCargo [_classname, 1, _ammoCount];
_unit setPosATL _pos;
};
};
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