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Vehicle Damage - Add turret tossing again #9989
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
it was originally disabled because i wanted turret tossing for non |
I'm confused. What other sorts of death are there? |
cookoff without catastrophic explosion. it is possible, and any refactoring of AVD will have it if I have anything to say about it |
But seeing as not implemented yet, can't we enable turret tossing just for vehicles that are destroyed via the |
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
When merged this pull request will:
I don't understand the comment in the code. @TheCandianVendingMachine Can you elaborate?_useEffects
istrue
inKilled
EH.Killed
).I don't want to implement that in this PR, because it entails a lot of work:
A way to hide turrets needs to be found (which I think is only possible for simple objects, but I'm not sure) and a way to "repair" the hidden turret (i.e. giving the vehicle a new turret) needs to be determined - is it after the vehicle was fully fixed? Should an interaction handle that?
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