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Fortify - Use uniqueItems common function #157

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merged 1 commit into from
Dec 3, 2018

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When merged this pull request will:

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@PabstMirror PabstMirror added this to the 3.4.1 milestone Dec 1, 2018
@@ -24,7 +24,7 @@ GVAR(objectRotationZ) = 0;

[QGVAR(sideBudgetHint), {
params ["_side"];
if (_side isEqualTo side group ACE_player && {GVAR(settingHint) isEqualTo 2 || {GVAR(settingHint) isEqualTo 1 && {"ACE_Fortify" in (items ACE_player)}}}) then {
if (_side isEqualTo side group ACE_player && {GVAR(settingHint) isEqualTo 2 || {GVAR(settingHint) isEqualTo 1 && {"ACE_Fortify" in (ACE_player call ACEFUNC(common,uniqueItems))}}}) then {
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Could use the uniquePlayerItems thing with extra caching

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still wip: acemod/ACE3#6594

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I keep forgetting that things are not merged. Same with the "Interaction to open weapon holders and dead body inventory"

@PabstMirror PabstMirror merged commit aeb0114 into acemod:master Dec 3, 2018
@mharis001 mharis001 deleted the fortify-use-uniqueItems branch December 3, 2018 20:36
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3 participants