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Tagging @PabstMirror since he was the one that originally ported it to an ACE working branch. |
I got a little stuck finding good status effects to apply to the player. I think ace adding a stamina system will be what we really need to finish this up right. There still is some localization and cleanup that needs doing. But I believe most of the code should be working and all the actions working as intended. |
addons/field_rations/CfgSounds.hpp
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class CfgSounds { | ||
class cse_drinking { | ||
name = "cse_drinking"; | ||
sound[] = {PATHTOF(sounds\drinkingSound.ogg),"db-1",1.0}; |
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QPATHTOF
, other places as well.
How far from done is this? |
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This is pretty close to being ready. |
Continued work in #114. |
Any progress on this one? Would be a huge Improvement for all the realism clans out there. Especially for persistent scenarios. |
Heavily WIP