Approximating digits of PI with box Collisions in C++ visualized using SDL2.
This is one of my first Coding Projects in C++, so it's far from perfect. Feel free to contribute improvements and optimizations via Pull Requests.
The goal is to approximate N digits of Pi by calculating the amount of perfectly elastic collisions of a 1kg Box with a 100^(N-1)Kg box and a wall.
Real perfectly elastic collisions are calculated and it's optimized to perform faster with bigger masses.
There's music that I thought fit well with the project but it can easily be removed by deleting all SDL_Mixer related code.
Pi-Approx-Preview.mp4
On windows
start bin/release/main
On Linux, or WSL
./bin/release/mainLinux
On windows with mingw
g++ -c src/*.cpp -std=c++14 -O3 -Wall -m64 -I include -I /bin/release && g++ *.o -o bin/release/main -s -L /bin/release -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer
On Linux, or WSL
g++ -c src/*.cpp -std=c++14 -O3 -Wall -m64 -I include -I /bin/release && g++ *.o -o bin/release/mainLinux -s -L /bin/release -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer
Note: Necessary Libraries are included in bin/release. If this doesn't work for you, you may need to Download and install SDL and/or mingw