A small and fast frontend framework for Single Page Application in Rust.
This project is in its early stage, things are still missing.
- Routing is just at the minimum level. You have to implement it manually.
- No support for SSR.
- No event delegation (*)
- No RSX (*).
- Spair is verbose.
- No community
(*) You can see these as PROS. If these features will ever get implemented, they will be put behind feature-flags.
- Both small and fast.
- Both vDOM-like and reactive-like, in the same framework.
- Incremtental render (vDOM-like, but Spair doesn't re-create a new vDOM in every run.)
- Queue render (reactive-like, but not using any kind of signals), just queue relevant pieces of code to render change on data change. (The current version of queue render may not very efficient because each fine-grained-render need to borrow the component state separately by it own.)
- Component state is automatically available in every piece of the render code.
- (Almost) no macro is required for constructing DOM.
- But Spair is quite verbose because of this.
- Routing (but just basic support).
- svg
- Missing things here and there...
- Errr, this is definitely a why not, obviously. I just put this here to remind potential users not to surprise about missing things :D.
- For example, Spair currently just implements a handful number of events.
You can enabled a feature in your Cargo.toml like this:
spair = { version="x.y.z", features = ["feature-name"] }
feature-name | desciption |
---|---|
keyed-list |
Support keyed-list for incremental mode |
svg |
Support svg element |
queue-render |
Support fined-grained render (*) |
(*) Lists render by queue-render are always keyed.
Prerequisites:
In an example folder:
trunk serve
or, if it's slow, use: (especialy examples/boids
or examples/game_of_life
)
trunk serve --release
Open your browser at http://localhost:8080
Not yet. /examples/*
is the best place to start now.
Sections below provide first looks into Spair.
Spair works by iterating through every elements and attributes/properties in the current DOM, which is empty before the first render, creating new items or modifying existing items, it's the update-mode. But there are elements or attributes that will never change. You can tell Spair to just create them but ignore them when iterating over them later by turn on the static-mode.
items | update-mode | static-mode | notes |
---|---|---|---|
attributes / properties | default | .static_attributes() |
call .static_attributes() after you are done with update-mode-attributes |
elements | default, .update_nodes() |
.static_nodes() |
only apply to elements, not apply to texts |
texts | .update_text(value) |
.static_text(value) |
not affected by mode introduced by .update_nodes() or .static_nodes() |
.update_nodes()
and.static_nodes()
can be switched back and forth as many times as you want.
element
// default to update-mode attributes
.value(&some_value) // will be checked and updated if changed
.class_if("class-name", bool_value)
.static_attributes() // we are done with update-mode attributes!
.class("class-name") // class="class-name" is added on creation, but ignored on subsequence renders
// just add child-elements, default to update mode.
.p(|p| {}) // create and update a <p>
.update_text(value) // create and update a text
.static_text(value) // a create-only text - not affected by update-mode (default).
.static_nodes()
.div(|d| {}) // a create-only <div> (because creating in static-mode)
.update_text(value) // an updatable text - not affected by `.static_nodes()`
.static_text(value) // a create-only text - because of `static_text`, not cause by `static_nodes`
- Important note: when an element is creating in static mode, all its content will be ignored (not update) after the first render.
element
.static_nodes() // Elements append after this will be in static-mode
.p(|p| {
// This closure only execute once on the creation of <p>.
// In the future update, this closure will be IGNORED,
// therefore, all child-nodes of <p> will NOT be updated despite
// being created in update-mode.
p.span(|s| {})
.update_text(value); // NEW VALUE OF `value` WILL NEVER BE RENDERED.
});
Look in /examples
for full examples
This is the render
method of examples/counter
:
impl spair::Component for State {
type Routes = ();
fn render(&self, element: spair::Element<Self>) {
let comp = element.comp();
element
.static_nodes()
.p(|p| {
p.static_nodes()
.static_text("The initial value is ")
.static_text(self.value);
})
.rfn(|nodes| button("-", comp.handler(State::decrement), nodes))
.update_text(self.value)
.rfn(|nodes| button("+", comp.handler(State::increment), nodes));
}
}
You can split your code into small functions. In those functions, you may want to access the state of your component:
fn some_render_fn(self, nodes: spair::Nodes<ComponentState>) {
// type of `state` is `&ComponentState`
let state = nodes.state();
// render a value from the state
nodes.update_text(state.value);
}
Reconciliation? - No, you must use .match_if()
Spair does not do reconciliation, users must do it by themselves. When an
expected element is not found, Spair create it, but if Spair found an
element at the expected index, Spair just assume it is the expected element.
Therefore, when you want to render different elements base on a condition,
you must tell Spair to do that via .match_if()
.
The following code is extracted from examples/fetch/src/lib.rs
:
element
.match_if(|mi| match self.branch.as_ref() {
Some(branch) => spair::set_arm!(mi) // `spair::set_arm!()` uses a unique identifier internally to set `render_on_arm_index()`
// Render the content of `Some(branch)`
.rfn(|nodes| render_branch(branch, nodes))
// some code removed
.done(),
None => spair::set_arm!(mi)
// There is no value: `None`? Then just render a button
.button(|b| {/* some code removed */})
.done(),
})
DON'T DO THIS, IT DOES NOT WORK
if some_condition {
element.div(|d| {})
} else {
element.p(|p| {})
}
Example: examples/components
HTML's tags and attributes are implemented as methods in Spair. Names that
are conflicted with Rust's keywords are implemented using raw identifers
such as r#type
, r#for
...
There are elements named <span>
, <label>
... there are also attributes
named span
, label
... and Spair implement all of them as methods. It's
obviously not able to implement them on the same object. (Actually, Spair
use traits for these, but conflicts are still there).
Therefore, to immediately add elements witch such names, call
.update_nodes()
or .static_nodes()
.
To set attributes/properties with such names, you have to call
.attributes_only()
or .static_attributes_only()
first. After setting
attributes/properties, you have to explicitly switch to nodes-mode using
.update_nodes()
or .static_nodes()
.
Both <button>
and <input>
have an attribute named type
. The methods
are prefixed with their element name: button_type
, input_type
. This is also
applied for all other conflicted attribute/property names.
Example:
element.span(); // => Error (an attribute or an element?)
element
.update_nodes() // => Only have methods for elements, no methods for attributes
.span(); // Element <span>
element
.attributes_only() // => Only have methods for attributes, no methods for elements
.span() // attribute
.update_nodes()
.span(); // Element <span>
Using Spair, you may encounter common mistakes listed in this section. They are really annoying. How these problems can be avoided?
If you set attributes or add nodes in static-mode it will never be updated. It is easy to misplace an update-mode item under static-mode. For example, you have an app and have already converted all things that are you considered static to static-mode. Now, after a while, You decide to add something that you want it to be updated on change. But you placed it under a branch of the DOM tree without noticing that the branch is under static-mode. Finally, you give the new version of the app a test, at first, you may scratch head and check back and forth many times because it is rendered, but its value never gets updated.