Apply platform-specific manifest values. Works with JSON or plain objects.
The platform-specific options will override the others only when "building" for that platform and the platformOverrides
property will be removed.
This was originally created with node-webkit in mind.
Need a Gulp plugin? See gulp-platform-overrides.
npm install platform-overrides
var platformOverrides = require('platform-overrides');
var result = platformOverrides({
options: '{"a": 0, "platformOverrides": { "osx": { "a": 1 } } }',
platform: 'osx' // auto-detects a platform if omitted
}, function(err, result){
if(err) //...
// result will be a JSON string but the "a" property will contain 1 now
});
platformOverrides(options, callback)
Returns an Object or String, depending on the type of the options
property you passed.
Object or String. (i.e. options.options
)
(Optional) String. One of the following: [osx, osx32, osx64, win, win32, win64, linux, linux32, linux64].
If not passed, the current platform is detected (the auto-detected platform is always an architecture-specific one (i.e. has 32
/ 64
on the end).
See Examples for how this parameter effects the behaviour of this plugin.
Note: osx
is not mac
just for the sake of backwards compatibility with node-webkit-builder.
Function called on completion with error and result arguments; e.g. function(err, result){}
Example manifest:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": false,
"toolbar": false
},
"platformOverrides": {
"win": {
"window": {
"frame": true
}
},
"osx64": {
...
},
...
}
}
For example, when building for Windows (passing win
as the platform or not passing a platform on a Windows machine), the manifest generated and put into the end app (from the manifest above) would be:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": true,
"toolbar": false
}
}
Example manifest:
{
"name": "nw-demo",
"platformOverrides": {
"win": {
"name": "hello"
},
"win32": {
"name": "world"
},
"win64": {
"name": "like"
}
...
}
}
If win
is passed as the platform, then only win
is applied and win32
& win64
are ignored;
{
"name": "hello"
}
Example manifest:
{
"name": "nw-demo",
"version": "0.1",
"platformOverrides": {
"win": {
"name": "hello",
"version": "0.2"
},
"win32": {
"version": "0.3"
},
"win64": {
"name": "like"
}
...
}
}
If win32
is passed as the platform (or win32
is auto-detected), then win
is applied first, then win32
;
{
"name": "hello",
"version": "0.3"
}
Even if there is no win32
, then the win
platform overrides will still be applied.
See CONTRIBUTING.md.