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src: unify implementations of Utf8Value etc.
Unify the common code of `Utf8Value`, `TwoByteValue`, `BufferValue` and `StringBytes::InlineDecoder` into one class. Always make the result zero-terminated for the first three. This fixes two problems in passing: * When the conversion of the input value to String fails, make the buffer zero-terminated anyway. Previously, this would have resulted in possibly reading uninitialized data in multiple places in the code. An instance of that problem can be reproduced by running e.g. `valgrind node -e 'net.isIP({ toString() { throw Error() } })'`. * Previously, `BufferValue` copied one byte too much from the source, possibly resulting in an out-of-bounds memory access. This can be reproduced by running e.g. `valgrind node -e \ 'fs.openSync(Buffer.from("node".repeat(8192)), "r")'`. Further minor changes: * This lifts the `out()` method of `StringBytes::InlineDecoder` to the common class so that it can be used when using the overloaded `operator*` does not seem appropiate. * Hopefully clearer variable names. * Add checks to make sure the length of the data does not exceed the allocated storage size, including the possible null terminator. PR-URL: nodejs#6357 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Trevor Norris <trev.norris@gmail.com>
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Original file line number | Diff line number | Diff line change |
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@@ -1,32 +1,78 @@ | ||
#include "util.h" | ||
#include "node_buffer.h" | ||
#include "string_bytes.h" | ||
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namespace node { | ||
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Utf8Value::Utf8Value(v8::Isolate* isolate, v8::Local<v8::Value> value) | ||
: length_(0), str_(str_st_) { | ||
// Make sure result is always zero-terminated, even if conversion to string | ||
// fails. | ||
str_st_[0] = '\0'; | ||
using v8::Isolate; | ||
using v8::Local; | ||
using v8::String; | ||
using v8::Value; | ||
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template <typename T> | ||
static void MakeUtf8String(Isolate* isolate, | ||
Local<Value> value, | ||
T* target) { | ||
Local<String> string = value->ToString(isolate); | ||
if (string.IsEmpty()) | ||
return; | ||
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const size_t storage = StringBytes::StorageSize(isolate, string, UTF8) + 1; | ||
target->AllocateSufficientStorage(storage); | ||
const int flags = | ||
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8; | ||
const int length = string->WriteUtf8(target->out(), storage, 0, flags); | ||
target->SetLengthAndZeroTerminate(length); | ||
} | ||
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Utf8Value::Utf8Value(Isolate* isolate, Local<Value> value) { | ||
if (value.IsEmpty()) | ||
return; | ||
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MakeUtf8String(isolate, value, this); | ||
} | ||
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TwoByteValue::TwoByteValue(Isolate* isolate, Local<Value> value) { | ||
if (value.IsEmpty()) { | ||
return; | ||
} | ||
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v8::Local<v8::String> string = value->ToString(isolate); | ||
if (string.IsEmpty()) | ||
return; | ||
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// Allocate enough space to include the null terminator | ||
size_t len = StringBytes::StorageSize(isolate, string, UTF8) + 1; | ||
if (len > sizeof(str_st_)) { | ||
str_ = static_cast<char*>(malloc(len)); | ||
CHECK_NE(str_, nullptr); | ||
} | ||
const size_t storage = string->Length() + 1; | ||
AllocateSufficientStorage(storage); | ||
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const int flags = | ||
v8::String::NO_NULL_TERMINATION | v8::String::REPLACE_INVALID_UTF8; | ||
length_ = string->WriteUtf8(str_, len, 0, flags); | ||
str_[length_] = '\0'; | ||
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8; | ||
const int length = string->Write(out(), 0, storage, flags); | ||
SetLengthAndZeroTerminate(length); | ||
} | ||
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BufferValue::BufferValue(Isolate* isolate, Local<Value> value) { | ||
// Slightly different take on Utf8Value. If value is a String, | ||
// it will return a Utf8 encoded string. If value is a Buffer, | ||
// it will copy the data out of the Buffer as is. | ||
if (value.IsEmpty()) { | ||
// Dereferencing this object will return nullptr. | ||
Invalidate(); | ||
return; | ||
} | ||
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if (value->IsString()) { | ||
MakeUtf8String(isolate, value, this); | ||
} else if (Buffer::HasInstance(value)) { | ||
const size_t len = Buffer::Length(value); | ||
// Leave place for the terminating '\0' byte. | ||
AllocateSufficientStorage(len + 1); | ||
memcpy(out(), Buffer::Data(value), len); | ||
SetLengthAndZeroTerminate(len); | ||
} else { | ||
Invalidate(); | ||
} | ||
} | ||
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} // namespace node |
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