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the good side: the development process is easier, hosting app is cheaper, deploy is easy, getting to millions of pepole
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the bad side- competition, perfect application is not enough.
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good ux can designate your app
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ux vs ui
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build screen for 'visa-kal' call center that reduce the time to allocate billings
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screen with all the relvant ui elements
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story on the guy that got the bill, trafic jam, call to call center
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you are not the user
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ux definition:
the process of designing a digital interface that leads to effective meeting points
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stove example
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eyes forces
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carusel example- devs, designers, product, qa look at the screen and say -i'ts nice/not - irrelevant - we need to find how the user use our app.
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nielsen quote "most pepole just want to get in, get it and get out"
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1-2-4 (youtube, facebook)
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F pattern
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golden ration
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1/1 - never use it
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side menu - connet to top or connect to right
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grid items - space top or space side
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too many options (the jam reasearch) - hick's law -
pepole can handle 5+/-2 options
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the 7 seconds law
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fold - create part outside that pepole knows they can scroll
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wireframes, prototype
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personas
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target audience analycies
- interviews
- focus groups
- observations
- questionnaries
- bi analysis
- analytics
- eye/mouse tracking (heatmaps)
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user journey
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storyboards (airbnb)
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mood base graphs (wix?)
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when users use the platform (mobile all day short times, desktop during the office, tablet at night) - graph from pocket
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define (decide how we’d like the user to scan the screen’s content)
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desing (place elements in a correct order and lead them to scan like we’d like them to)
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test (watch users use the screen to make sure they scan correctly)
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