The Microsoft Xbox Live Service API (XSAPI) enables game developers to access Xbox Live. To get access to the Xbox Live service, please apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
- Xbox Live Features - profile, social, presence, leaderboards, achievements, multiplayer, matchmaking, title storage
- Platforms - Windows Store, Xbox One XDK, iOS, and Android
- Support for Visual Studio 2012 and 2015
- NuGet package with binaries for Windows and Xbox One platforms
Is there a feature missing that you'd like to see, or found a bug that you have a fix for? Or do you have an idea or just interest in helping out in building the library? Let us know and we'd love to work with you. For a good starting point on where we are headed and feature ideas, take a look at our requested features and bugs.
Big or small we'd like to take your contributions back to help improve the Xbox Live Service API for everyone.
We'd love to get your review score, whether good or bad, but even more than that, we want to fix your problem. If you submit your issue as a Review, we won't be able to respond to your problem and ask any follow-up questions that may be necessary. The most efficient way to do that is to open a an issue in our issue tracker.
Any questions you might have can be answered on the MSDN Forums. You can also ask programming related questions to Stack Overflow using the "xbox-live" tag. The Xbox Live team will be engaged with the community and be continually improving our APIs, tools, and documentation based on the feedback received there.
For developers in the Xbox Live Creators Program, you can submit a new idea or vote on existing idea at our Xbox Live Creators Program User Voice
- Xbox Live Service API for C++
- Xbox Live Service API for C#
- Xbox Live Samples
- Xbox Live Unity Plugin
- Xbox Live Resiliency Fiddler Plugin
- Xbox Live Trace Analyzer
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.