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This code is absolutely wrong.
It should be: if (isThereAnyCustomBroadcastReiver) { // If there's custom broadcast receiver, let's iterate on "receiver" attributes a bit more to see if it's ours. foreach (XmlAttribute attribute in node.Attributes) { if (attribute.Value.Contains("com.adjust.sdk.AdjustReferrerReceiver")) { isUsedBroadcastReceiverOurs = true; } } break; }
The text was updated successfully, but these errors were encountered:
Thanks for reporting and you are absolutely right. We already got this reported last week and you can expect patch update this week which will address this issue.
If there's a defined in AndroidManifest.xml, which is not INSTALL_REFERRER, the build script will insert a new receiver every time.
unity_sdk/Assets/Editor/AdjustEditor.cs
Line 418 in 4dddbd2
This code is absolutely wrong.
It should be:
if (isThereAnyCustomBroadcastReiver) { // If there's custom broadcast receiver, let's iterate on "receiver" attributes a bit more to see if it's ours. foreach (XmlAttribute attribute in node.Attributes) { if (attribute.Value.Contains("com.adjust.sdk.AdjustReferrerReceiver")) { isUsedBroadcastReceiverOurs = true; } } break; }
The text was updated successfully, but these errors were encountered: