Hi, teams.
I'm implementing the Adjust Unity SDK but faced Null Reference Exception at 157 line on AdjustEditorPreprocessors.cs during the Android Build stage.
I think it's because of at 118 line on AdjustEditorPreprocessors.cs that try to select "/manifest/application/activity[@android:name='com.unity3d.player.UnityPlayerActivity']" node.
Before implementing the Adjust Unity Sdk, I already implement Firebase Cloud Messaging Unity Sdk.
Latest Firebase Cloud Messaging Unity Sdk replace com.unity3d.player.UnityPlayerActivity to com.google.firebase.MessagingUnityPlayerActivity.
Temporarily, I changed that line and can keep implementing Adjust Sdk.
I think there will be an option to customize the default activity name via the inspector.
My environments:
- Adjust Sdk 4.33.2
- Unity 2021.3.21f1
- Windows 10
Best Regards.