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Bunkum tokens cached in the AuthenticationService are susceptible to a use-after-free

Moderate severity GitHub Reviewed Published Oct 18, 2023 in PlanetBunkum/Bunkum • Updated Nov 6, 2023

Package

nuget Bunkum (NuGet)

Affected versions

>= 4.0.0, < 4.2.1

Patched versions

4.2.1

Description

Impact

First, a little bit of background. So, in the beginning, Bunkum's AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0.

Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn't implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached.

Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can't manage the lifetime of the cached token.

Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can't guarantee which token you're going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. User interaction is required as authenticated requests must be performed.

Patches

The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. I'd recommend that you update. Unfortunately, there are no real workarounds for other versions in the 4.X.X range.

References

@jvyden jvyden published to PlanetBunkum/Bunkum Oct 18, 2023
Published by the National Vulnerability Database Oct 18, 2023
Published to the GitHub Advisory Database Oct 19, 2023
Reviewed Oct 19, 2023
Last updated Nov 6, 2023

Severity

Moderate

CVSS overall score

This score calculates overall vulnerability severity from 0 to 10 and is based on the Common Vulnerability Scoring System (CVSS).
/ 10

CVSS v3 base metrics

Attack vector
Network
Attack complexity
Low
Privileges required
None
User interaction
None
Scope
Unchanged
Confidentiality
Low
Integrity
None
Availability
None

CVSS v3 base metrics

Attack vector: More severe the more the remote (logically and physically) an attacker can be in order to exploit the vulnerability.
Attack complexity: More severe for the least complex attacks.
Privileges required: More severe if no privileges are required.
User interaction: More severe when no user interaction is required.
Scope: More severe when a scope change occurs, e.g. one vulnerable component impacts resources in components beyond its security scope.
Confidentiality: More severe when loss of data confidentiality is highest, measuring the level of data access available to an unauthorized user.
Integrity: More severe when loss of data integrity is the highest, measuring the consequence of data modification possible by an unauthorized user.
Availability: More severe when the loss of impacted component availability is highest.
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N

EPSS score

0.050%
(20th percentile)

Weaknesses

CVE ID

CVE-2023-45814

GHSA ID

GHSA-jrf2-h5j6-3rrq

Credits

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