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animations: don't ignore curves with one keyframe (bevyengine#4406)
# Objective - While playing with animated models, I noticed some were a little off ## Solution - Some animations curves only have one keyframe, they are used to set a transform to a given value - Those were ignored as we're never exactly at the ts 0.0 of an animation. going there explicitly (`.set_elapsed(0.0).pause()`) would crash - Special case this as there isn't much to animate in this case
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