Skip to content

Commit

Permalink
Update color and naming for consistency.
Browse files Browse the repository at this point in the history
  • Loading branch information
aevyrie committed Nov 4, 2023
1 parent 64faadb commit 88b97ca
Show file tree
Hide file tree
Showing 7 changed files with 4 additions and 4 deletions.
File renamed without changes
File renamed without changes
Binary file modified assets/pixel/bevy_pixel_dark.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
2 changes: 1 addition & 1 deletion examples/2d/bloom_2d.rs
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ fn setup(

// Sprite
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/bevy_bird_light.png"),
texture: asset_server.load("branding/bevy_bird_dark.png"),
sprite: Sprite {
color: Color::rgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect
custom_size: Some(Vec2::splat(160.0)),
Expand Down
2 changes: 1 addition & 1 deletion examples/2d/pixel_perfect.rs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
SpriteBundle {
texture: asset_server.load("pixel/bevy_pixel_light.png"),
texture: asset_server.load("pixel/bevy_pixel_dark.png"),
transform: Transform::from_xyz(100., 0., 0.),
..default()
},
Expand Down
2 changes: 1 addition & 1 deletion examples/2d/sprite.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ fn main() {
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/bevy_bird_light.png"),
texture: asset_server.load("branding/bevy_bird_dark.png"),
..default()
});
}
2 changes: 1 addition & 1 deletion examples/2d/sprite_flipping.rs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ fn main() {
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/bevy_bird_light.png"),
texture: asset_server.load("branding/bevy_bird_dark.png"),
sprite: Sprite {
// Flip the logo to the left
flip_x: true,
Expand Down

0 comments on commit 88b97ca

Please sign in to comment.