Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: Account for viewport position in sprite backend #365

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

johanhelsing
Copy link
Contributor

Fixes #364

github-merge-queue bot pushed a commit to bevyengine/bevy that referenced this pull request Nov 14, 2024
#16386)

# Objective

- When picking sprites, the pointer is offset from the mouse, causing
you to pick sprites you're not mousing over!

## Solution

- Shift over the cursor by the minimum of the viewport.

## Testing

- I was already using the bevy_mod_picking PR for my project, so it
seems to work!
- I tested this on the sprite_example (making the camera only render to
part of the viewport), and it also works there.

## Notes

- This is just aevyrie/bevy_mod_picking#365 but
in Bevy form.
- We don't need to renormalize the viewport in any way since the
viewport is specified in pixels, so all that matters is that the origin
is correct.

Co-authored-by: johanhelsing <johanhelsing@gmail.com>
@andriyDev
Copy link

This has been merged into Bevy as bevyengine/bevy#16386

mockersf pushed a commit to bevyengine/bevy that referenced this pull request Nov 16, 2024
#16386)

# Objective

- When picking sprites, the pointer is offset from the mouse, causing
you to pick sprites you're not mousing over!

## Solution

- Shift over the cursor by the minimum of the viewport.

## Testing

- I was already using the bevy_mod_picking PR for my project, so it
seems to work!
- I tested this on the sprite_example (making the camera only render to
part of the viewport), and it also works there.

## Notes

- This is just aevyrie/bevy_mod_picking#365 but
in Bevy form.
- We don't need to renormalize the viewport in any way since the
viewport is specified in pixels, so all that matters is that the origin
is correct.

Co-authored-by: johanhelsing <johanhelsing@gmail.com>
ecoskey pushed a commit to ecoskey/bevy that referenced this pull request Dec 2, 2024
bevyengine#16386)

# Objective

- When picking sprites, the pointer is offset from the mouse, causing
you to pick sprites you're not mousing over!

## Solution

- Shift over the cursor by the minimum of the viewport.

## Testing

- I was already using the bevy_mod_picking PR for my project, so it
seems to work!
- I tested this on the sprite_example (making the camera only render to
part of the viewport), and it also works there.

## Notes

- This is just aevyrie/bevy_mod_picking#365 but
in Bevy form.
- We don't need to renormalize the viewport in any way since the
viewport is specified in pixels, so all that matters is that the origin
is correct.

Co-authored-by: johanhelsing <johanhelsing@gmail.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Sprite picking is offset when Camera::viewport is set
2 participants