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Only update position and rotation of wristObject3D when joint poses a…
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…re available (#5438)

Co-authored-by: Noeri Huisman <mrxz@users.noreply.github.com>
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mrxz and mrxz authored Jan 25, 2024
1 parent 770f95a commit 6c56285
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/components/hand-tracking-controls.js
Original file line number Diff line number Diff line change
Expand Up @@ -194,7 +194,7 @@ module.exports.Component = registerComponent('hand-tracking-controls', {
var jointPose = new THREE.Matrix4();
return function () {
var wristObject3D = this.wristObject3D;
if (!wristObject3D) { return; }
if (!wristObject3D || !this.hasPoses) { return; }
jointPose.fromArray(this.jointPoses, WRIST_INDEX * 16);
wristObject3D.position.setFromMatrixPosition(jointPose);
wristObject3D.quaternion.setFromRotationMatrix(jointPose);
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