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Integrate WebXR hand input #4650

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dmarcos opened this issue Jul 23, 2020 · 2 comments
Closed

Integrate WebXR hand input #4650

dmarcos opened this issue Jul 23, 2020 · 2 comments

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@dmarcos
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dmarcos commented Jul 23, 2020

https://github.com/immersive-web/webxr-hand-input/blob/master/explainer.md

@machenmusik
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@dmarcos currently this seems blocked by a bug at
https://github.com/aframevr/aframe/blob/master/src/utils/tracked-controls.js#L176

on my Quest, hands appear as both controller-compatible (gamepad, no hand joints) and hand-only (hand joints, no gamepad);
the order does not appear entirely consistent so one needs to externally scan the list and try to select by index.
however, since the bug above forces selection by hand and ignores index even if no hand is passed in,
there is no way to reliably select the correct XRInputSource with joints using tracked-controls-webxr.

@machenmusik
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See controllers (XRInputSource list) here...
image

dmarcos added a commit to dmarcos/aframe that referenced this issue Jul 24, 2020
dmarcos added a commit to dmarcos/aframe that referenced this issue Sep 8, 2020
dmarcos added a commit to dmarcos/aframe that referenced this issue Sep 9, 2020
dmarcos added a commit to dmarcos/aframe that referenced this issue Sep 9, 2020
@dmarcos dmarcos closed this as completed in dbacbdb Sep 9, 2020
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