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no longer auto-enter-vr #2707

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machenmusik
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Now that Oculus Browser has a user interface both out of VR and inside VR, and effectively deprecates the previous Carmel Developer Preview which only worked in VR (and thus required auto-entering VR to be usable), remove the auto-enter-vr component from the default list of scene components. To keep the prior behavior, authors need only specify the component explicitly e.g. a-scene auto-enter-vr

Hopefully this will fix issues encountered such as #2614 (comment)

@dmarcos
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dmarcos commented May 26, 2017

I don't have a GearVR around. Can anyone verify that this fix the issue?

@machenmusik
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I am a little confused over whether this is still a problem or not given #2659 versus the comment referenced above. Wondering if recent changes in oculus browser caused regression...

@machenmusik
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Using the anime UI example from a-frobot examples link, with the latest version 3.3.2 of Oculus Browser, the example behaves as expected without this change.

@machenmusik
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Closing for now as we don't seem to need it at present

@machenmusik
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Reopening temporarily in case it is needed for #2614

@machenmusik machenmusik reopened this Jun 8, 2017
@ngokevin
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I don't think it's needed for #2614. #2614 is because A-Frame is not handling GearVR back button (nor should it, specifically).

@ngokevin
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Closing for now, can re-open if there's a need for this, but I don't know the details.

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3 participants