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Added support for VR headsets that do not provide stageParameters #3000
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bb747ff
Fixed head height on VRDisplays that do not provide the optional stag…
f1284ea
Merge branch 'master' into msft/head-height
olga-microsoft 20da7d5
Remove unused public properties
olga-microsoft cd29160
Decouple look-controls and scene camera
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Original file line number | Diff line number | Diff line change |
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@@ -2,6 +2,7 @@ | |
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var CANVAS_GRAB_CLASS = 'a-grab-cursor'; | ||
var GRABBING_CLASS = 'a-grabbing'; | ||
var DEFAULT_USER_HEIGHT = 1.6; | ||
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suite('look-controls', function () { | ||
setup(function (done) { | ||
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@@ -52,4 +53,27 @@ suite('look-controls', function () { | |
window.dispatchEvent(new Event('mouseup')); | ||
}); | ||
}); | ||
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suite('head-height', function () { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Thanks for the tests! |
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test('Return head height from camera device', function (done) { | ||
var el = this.sceneEl; | ||
var cameraEl = el.camera.el; | ||
var cameraHeight = 2.5; | ||
var lookControls = el.camera.el.components['look-controls']; | ||
cameraEl.setAttribute('camera', 'userHeight', cameraHeight); | ||
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assert.shallowDeepEqual(lookControls.getUserHeight(), cameraHeight); | ||
done(); | ||
}); | ||
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test('Return default head height for poses where device does not provide an offset', function (done) { | ||
var el = this.sceneEl; | ||
var lookControls = el.camera.el.components['look-controls']; | ||
var cameraEl = el.camera.el; | ||
cameraEl.components.camera = null; | ||
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assert.shallowDeepEqual(lookControls.getUserHeight(), DEFAULT_USER_HEIGHT); | ||
done(); | ||
}); | ||
}); | ||
}); |
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A scene could have multiple cameras. In this case we probably only care about the camera on the entity where this component is setup. I would use the public API this way:
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Does this work in your case?
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I'm worried about the coupling of
look-controls
and thecamera
components we have now. MovinguserHeight
tolook-controls
is something we have discussed in the past but we can do it in a separate PRThere was a problem hiding this comment.
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Yes, this works and looks better. Thank you!