Wrap render method in case of spectator camera to render spectator view after vrDisplay.submitFrame (fix #3541) #3577
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We moved the tock call to the THREE
onAfterRender
callback breaking spectator camera. the tock methods are now invoked between the render call andvrDisplay.submitFrame
. The spectator camera has to render on the 2D view after the frame submission. This patch wraps the render method of the renderer to ensure the correct order in case a spectator camera is present.