remove raycaster.recursive, update raycaster docs #3980
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description:
raycaster.recursive
doesn't really do anything since raycaster only targets objects set withsetObject3D
, not the general entity scenegraph. Removing it to remove confusion, and continue to prescribe that all raycastable entities are explicitly specified via.objects
.We pass
true
for the recursive flag to the actual three.js raycast call so children ofgetObject3D('mesh')
for example will be raycastable.