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Webxr unit tests #5227

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Feb 6, 2023
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4 changes: 2 additions & 2 deletions src/core/scene/a-scene.js
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,7 @@ class AScene extends AEntity {
this.pointerRestrictedBound = function () { self.pointerRestricted(); };
this.pointerUnrestrictedBound = function () { self.pointerUnrestricted(); };

if (!isWebXRAvailable) {
if (!self.hasWebXR) {
// Exit VR on `vrdisplaydeactivate` (e.g. taking off Rift headset).
window.addEventListener('vrdisplaydeactivate', this.exitVRBound);

Expand Down Expand Up @@ -355,7 +355,7 @@ class AScene extends AEntity {
}
self.emit('enter-vr', {target: self});
// Lock to landscape orientation on mobile.
if (!isWebXRAvailable && self.isMobile && screen.orientation && screen.orientation.lock) {
if (!self.hasWebXR && self.isMobile && screen.orientation && screen.orientation.lock) {
screen.orientation.lock('landscape');
}
self.addFullScreenStyles();
Expand Down
2 changes: 2 additions & 0 deletions tests/__init.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -37,9 +37,11 @@ setup(function () {
getDevice: function () { return {requestPresent: function () {}}; },
isPresenting: function () { return true; },
setDevice: function () {},
setSession: function () { return Promise.resolve(); },
setFoveation: function () {},
setPoseTarget: function () {},
dispose: function () {},
setReferenceSpaceType: function () {},
enabled: false
},
dispose: function () {},
Expand Down
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