This is an in-progress modern open-source engine for the 1994 DOS game The Elder Scrolls: Arena by Bethesda Softworks. The goal is to replicate all aspects of the original game with a clean-room approach while making quality-of-life changes along the way. Details on Arena's inner-workings can be found in the wiki. No game assets are distributed.
No actual gameplay yet, but all locations and interiors can be accessed. Citizens wander around but can't be interacted with. Collision detection is barebones and needs work. Character creation works but class questions and player attributes are not implemented.
Controls:
- WASD - move and turn. Hold LCtrl to strafe.
- Esc - pause menu
- Tab - character sheet
- F - draw/sheathe weapon
- G - hold and click voxel to destroy
- L - logbook
- M - world map
- N - automap
- V - status
- F2 - player position
- F4 - debug profiler
- PrintScreen - screenshot
Windows
Download The Elder Scrolls: Arena on Steam
- Alternate downloads: GOG, Bethesda website
- Get latest Windows build
- Extract the
.zip
Copy game assets path (skip if Steam library is default C:\Program Files (x86)\Steam\steamapps\common\
)
- In your Steam library, right-click The Elder Scrolls: Arena then select Manage -> Browse local files
- Open
ARENA
folder then highlight the current directory path and copy with Ctrl+C - Back in the OpenTESArena release folder, open
options/options-default.txt
and paste the game directory afterArenaPaths=
- Example:
ArenaPaths=C:\Program Files (x86)\Steam\steamapps\common\The Elder Scrolls Arena\ARENA
- Example:
- Download eawpats
- Extract the
.zip
- Move the extracted
eawpats
folder inside the OpenTESArenadata
folder- If you'd like a different sound patches library like OPL3, edit the value of
MidiConfig
inoptions/options-default.txt
so it points to the MIDI.cfg
file for that library
- If you'd like a different sound patches library like OPL3, edit the value of
- Missing MSVCP141.dll error
- Download and run latest X64 vc_redist.x64.exe from Microsoft
- No sound,
alcOpenDevice()
warnings- Download OpenAL 1.1 Windows Installer (zip) and run
oalinst.exe
- Download OpenAL 1.1 Windows Installer (zip) and run
Linux (Debian-based)
sudo apt-get install wget unzip rar
wget https://cdnstatic.bethsoft.com/elderscrolls.com/assets/files/tes/extras/Arena106Setup.zip
Replace <version>
with the latest build number (#.##.#
) and <arch>
with an architecture (x86-64
, rpi4
) available on the Releases page.
wget https://github.com/afritz1/OpenTESArena/releases/download/opentesarena-<version>/opentesarena-<version>-linux_<arch>.tar.gz
tar xvzf opentesarena-<version>-linux_<arch>.tar.gz
cd opentesarena-<version>-linux_<arch>/data
unzip ../../Arena106Setup.zip
rar x Arena106.exe
- Download eawpats
- Extract the
.tar.gz
- Move the extracted
eawpats
folder inside the OpenTESArenadata
folder- If you'd like a different sound patches library like OPL3, edit the value of
MidiConfig
inoptions/options-default.txt
so it points to the MIDI.cfg
file for that library
- If you'd like a different sound patches library like OPL3, edit the value of
cd ..
./run.sh
macOS
- Get the full game from the Bethesda website
- Extract
Arena106Setup.zip
Arena106.exe
is a self-extracting RAR file. Use a tool such as The Unarchiver to extract it into a folder of data files
- Download the latest macOS build
- Open the
.dmg
and copyotesa.app
to theApplications
folder or another location you prefer - Right-click on the .app and choose "Show Package Contents"
- Navigate to
Contents/Resources/data
and copy in the files for Arena that you extracted earlier
- Return to the
Applications
folder or wherever you have the app installed and openotesa.app
. If you have Gatekeeper turned on (the default for macOS), you will need to do the following:- Right-click on the app and choose "Open"
- In the warning that appears saying that it is from an unidentified developer, choose "Open"
- The app will start. In the future, you can just double-click on the app without having to go through these steps
options-changes.txt
is created in your user prefs folder the first time OpenTESArena runs and stores values that differ from the ones in options-default.txt
.
- Windows:
<username>/AppData/Roaming/OpenTESArena/options/
- Linux:
~/.config/OpenTESArena/options/
- macOS:
~/Library/Preferences/OpenTESArena/options/
- Git
- CMake
- OpenAL Soft 1.19.1
- SDL 2.0.10
- WildMIDI 0.4.4 (required for music)
sudo apt-get install git g++ cmake libsdl2-dev libopenal-dev libwildmidi-dev
git clone https://github.com/afritz1/OpenTESArena
cd OpenTESArena
- Navigate to the root of the repository
- Use CMake to generate your project file. In a Unix terminal, the commands might look like:
where
mkdir build cd build cmake -DCMAKE_BUILD_TYPE=<?> .. make -j8
CMAKE_BUILD_TYPE
is one ofDebug
|ReleaseGenericNoLTO
|ReleaseGeneric
|ReleaseNative
- For maximum compatibility, use
ReleaseGeneric
- For maximum speed only compatible with your specific CPU, use
ReleaseNative
- For maximum compatibility, use
- Note: by default, Jolt Physics enables vector instructions (SSE, AVX, etc.) which will cause runtime errors if your CPU doesn't support them. You can set these to
OFF
in CMake (more information).
- Copy the
data
andoptions
folders from the project's root folder to the same directory as the game executable (this should be fixed in the future with a post-build command) - Make sure that
MidiConfig
andArenaPaths
in the options file point to valid locations on your computer (i.e.,data/eawpats/timidity.cfg
anddata/ARENA
respectively)
Other guides:
Check out CONTRIBUTING.md for details on how to assist with development.
- Unofficial Elder Scrolls Pages - a great resource for information about Arena
- Various tools like WinArena and BSATool for browsing Arena's assets
- The Elder Scrolls: Arena manual