RehabASeal is an educational application developed for the Pacific Marine Mammal Center (based in Laguna Beach CA). Contains interactive narratives of real animals in the facility along with a game to guide the user through the rehabilitation process.
Unity Version: 2019.2.1f1
Top level folder structure of RehabASeal
├── Assets
├── Packages # project dependencies
├── ProjectSettings
├── .collabignore
├── .gitattributes
├── .gitignore
└── README.md
An asset is representation of any item that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file, an image, or any of the other types of file that Unity supports. There are also some asset types that can be created within Unity, such as an Animator Controller, an Audio Mixer or a Render Texture.
.
├── ...
├── Assets
│ ├── Animations # animations of sprites and their respective controllers
│ ├── Audio # audio files (sound effects & background music)
│ ├── Media # .mp4's of animal release stories should be (must insert manually)
│ ├── Scenes # each individual scene (.unity) file
│ ├── Scripts # C# scripts
│ └── Sprites # custom drawn sprites (i.e. tools and seals)
└── ...
Individual animal stories must be configured manually due to GitHub's repository size limitations.