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FF1: Fix terminated_event access_rule not getting set (ArchipelagoMW#…
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wildham0 authored Jan 1, 2024
1 parent e674e37 commit 3d1be0c
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions worlds/ff1/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ def create_regions(self):
items = get_options(self.multiworld, 'items', self.player)
goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]],
self.player)
terminated_event.access_rule = goal_rule
if "Shard" in items.keys():
def goal_rule_and_shards(state):
return goal_rule(state) and state.has("Shard", self.player, 32)
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