Skip to content

Commit

Permalink
bug - godot version was called too early
Browse files Browse the repository at this point in the history
  • Loading branch information
aignermax committed Dec 15, 2023
1 parent b05e385 commit fd334e6
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 2 deletions.
5 changes: 3 additions & 2 deletions .github/workflows/Build_Exe.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,6 @@ jobs:
run: |
$godotVersion = Get-Content -Raw -Path 'global.json' | ConvertFrom-Json | Select-Object -ExpandProperty 'msbuild-sdks' | Select-Object -ExpandProperty 'Godot.NET.Sdk'
echo "Godot version: $godotVersion"
godot --version
echo "::set-output name=VERSION::$godotVersion"
- name: Print extracted version
Expand All @@ -47,7 +46,9 @@ jobs:
version: ${{ steps.godot_version.outputs.VERSION }}

- name: Print Godot env
run: echo "The Path to Godot is $env:GODOT"
run: |
echo "The Path to Godot is $env:GODOT"
godot --version
env:
GODOT: ${{ env.GODOT }}

Expand Down
1 change: 1 addition & 0 deletions GodotFolderTest2.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<None Include=".github\workflows\Build_Exe.yaml" />
<None Include="PCKGreeting.pck">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
Expand Down

0 comments on commit fd334e6

Please sign in to comment.