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This repository has been archived by the owner on Jan 7, 2025. It is now read-only.
darkfriend77 edited this page Nov 8, 2021 · 11 revisions

Welcome to the SubstrateNetApi wiki!

Substrate .NET API is an API for handling access Substrate-Nodes with C#, the API has been written in NET Standard 2.0 to provide the best possible support in Unity

General information

This project has been started by darkfriend77 as a proove of concept in october'20, the goal was to proove Unity3D compatibility towards substrate. Substrate is a modular framework that enables you to create purpose-built blockchains by composing custom or pre-built components. After succeding every aspect crucial for developing mobile games on unity against substrate, the project decided to work further with the API and apply for a first open-grant from the Web3 Foundation.

ajuna-Header-1080p_with_logo

The project behind the SubstrateNetApi, is Ajuna Network and the flagship game DOTMog, backed by the swiss company BloGa Tech AG.

Other Projects

Those projects are related to the SubstrateNetApi, by either implementing the API or being supported in the API.

  • SubstrateNetApiExt, SubstrateNetApi Extension Template a simple template for custom extension that integrate a pallet or set of pallets functionality for SubstrateNetApi.
  • Unity3DExample, basic example of two test scenes implementing the substrate net api.
  • SubstrateUnityWalletSimple, simple test wallet integrating the substrate net wallet.
  • JtonNodeTemplate, basic node-template currently used for the integration test and as development base for pallets.
  • jton-pallet-template, Jeton Network Pallet Template, This is a template for a Jeton Network pallet which lives as its own crate so it can be imported into multiple runtimes. It is based on the "template" pallet that is included with the Substrate node template.