Haskell game engine powered by SDL2 and Reflex FRP.
Fundament's goals are roughly the same as those of Helm. So why not just use that?
- The Elerea FRP model is designed for simplicity, not efficiency or robustness. By contrast, Reflex is engineered to be efficient at scale and to "make the right thing be the easy thing."
- Helm's GTK+ dependencies rule out the possibility of building for mobile platforms. The Haskell GTK+ bindings are also currently very hard to build on some Windows systems.
- Everyone knows new stuff is always better than old stuff. I mean, look how shiny it is!
Step one is gluing SDL2 and Reflex together. Step two is figuring out step three.