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cleaned up duplicate System.Collections.Immutable package reference #6264

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Cleaned up duplicate System.Collections.Immutable package reference and also standardized all System.* packages on a common version.

N.B. - have not actually changed any of the versions being used, just sync'd them;.

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For significant changes, please ensure that the following have been completed (delete if not relevant):

also standardized all System.* packages on a common version
@Aaronontheweb Aaronontheweb added dependencies Pull requests that update a dependency file akka.net v1.4 Issues affecting Akka.NET v1.4 labels Nov 24, 2022
@Aaronontheweb Aaronontheweb merged commit 7068ba9 into akkadotnet:v1.4 Nov 24, 2022
@Aaronontheweb Aaronontheweb deleted the remove-duplicate-nuget-ref branch November 24, 2022 19:16
Aaronontheweb added a commit to Aaronontheweb/akka.net that referenced this pull request Nov 30, 2022
…kkadotnet#6264)

also standardized all System.* packages on a common version
Aaronontheweb added a commit that referenced this pull request Dec 1, 2022
* cleaned up duplicate System.Collections.Immutable package reference (#6264)

also standardized all System.* packages on a common version

* converted build system to .NET 7.0 (#6263)

* converted build system to .NET 7.0

* upgrade to Incrementalist.Cmd v0.8.0

* upgraded MNTR to support .NET 7.0

* fixed build system to target .NET 7.0

* upgrade to latest version of DocFx

* add .NET 6 SDK back to build system

* fixed HyperionConfigTests

* Akka.Streams: `ReuseLatest` stage to repeatedly emit the most recent value until a newer one is pushed (#6262)

* code cleanup in Akka.Streams `Attributes`

* added `RepeatPrevious{T}` stage

* WIP - debugging `RepeatPreviousSpecs`

* fixed tests and added documentation

* fixed documentation

* API approvals

* fixed markdown linting

* removed `SwapPrevious<T>` delegate.

* renamed stage from `RepeatPrevious` to `ReuseLatest`

* remove BDN results

* added real UID to `ActorPathBenchmarks` (#6276)

While working on #6195 I realized that none of those `ActorPath`s actually have a set UID, thus we're missing that entire facet from both the parsing and serialization benchmarks.

* Enable dynamic PGO for RemotePingPong and PingPong (#6277)

* eliminate `ActorPath.ToSerializationFormat` UID allocations (#6195)

* eliminate `ActorPath.ToSerializationFormat` UID allocations

Used some more `Span<char>` magic to avoid additional allocations when string-ifying `ActorPath` components.

* adding `SpanHacks` benchmarks

* sped up `Int64SizeInCharacters`

* added `TryFormat` benchmarks

* fixed n+1 error in jump table

* cleaned up `TryFormat` inside `SpanHacks`

* fixed `SpanHacks` index calculation

* removed BDN results

* Update SpanHacks.cs

* compilation fixes and V1.5 api approval
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