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#30-Rays-per-Second TODO: description

Roadmap:

  • Window
  • Interface Widgets
  • Fonts
  • Mathemetics
  • Ray Casting
  • Geometric Primitives (Sphere, Triangle, Quad, Polygon)
  • Loading Scenes
  • Debug Tools
  • Object Compositing and Material Settings
  • Loading/Saving Images
  • Frame Animation
  • Video Recording (.avi)
  • Sound
  • Global Illumination
  • Bounding Volume Hierarchy
  • Anti-Aliasing
  • Hight Dynamic Range
  • Edge Lines
  • Cartoon Shading
  • Particle System
  • Atmospheric Scattering
  • Collision Detection
  • Rigid Body Simulation
  • Skeleton Animation
  • Volume Rendering (Voxels)

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