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Generate NormalMaps and HeightMaps #1092
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fabiencastan
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Thomas-Zorroche:dev/NormalMaps
Sep 3, 2021
Merged
Generate NormalMaps and HeightMaps #1092
fabiencastan
merged 28 commits into
alicevision:develop
from
Thomas-Zorroche:dev/NormalMaps
Sep 3, 2021
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Generate normal maps for all atlases
Same as Diffuse Maps
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Add filetype support for Meshing and MeshFiletring
@Thomas-Zorroche Could you upgrade the main_convertMesh to use the library instead of geogram? |
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Allow to see textures inside Meshroom Viewer3D, but we still have the lighting / normal issue with black gradient on the surface around-media/ue4-custom-prompto@044dbad
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5 tasks
Add debug for input output data (vertices, normals, uvs...)
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Use the extension of the output file.
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Generate normal maps and height maps from a high poly model in order to retrieve details on a decimated mesh.
This PR is linked to the following in the meshroom repository : alicevision/Meshroom#1508
Documentation
Plug the high poly mesh output from the Meshing into the Texturing Ref mesh input.
Then plug the low poly model to export into the Texturing mesh input.
Implementation remarks
Screenshot
Rendered in Cycles (Diffuse + NormalMaps)
Model with 6 411 triangles.