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Vertex-colored meshes #661
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avoid confusions with 'colors' member variable that will be introduced in next commits
* IO: read/write colors from/to OBJ file format * clean: remove unused transformGlobal member variable
* simplify addMesh method code * copy colors data from input mesh if any
remap vertex colors to reflect changes in mesh topology after the cleaning operation
Previous version was mostly to keep things close to legacy code, but it seems better to write new code as we intend to.
Make the colorization of output dense point cloud and mesh optional.
* split `exportPointCloud` into createDenseSfMData / `removeLandmarksWithoutObservations` * colorize mesh before landmark filtering to avoid having indices mapping * factorize output result writing code for all methods
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Description
This PR adds vertex color data in Mesh class, with OBJ file format IO support. Regarding software, vertex colors are written in Meshing step's output OBJ file and correctly preserved during MeshFiltering.
Features list
Implementation remarks
Vertex colors are written as 3 additional floats per vertex line in OBJ files. It is not part of the official OBJ file format description but it is supported by several software.
From: https://en.wikipedia.org/wiki/Wavefront_.obj_file#Geometric_vertex