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Abstraction over ESP32 Arduino's Preferences library to make your life easier.

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SettingsManagerESP32

Manage your ESP32 Preferences easily!


Table of contents


Description

Manage your ESP32 device preferences effortlessly with the SettingsManagerESP32 library. This powerful yet user-friendly library abstracts away the complexities of dealing with ESP32 Non-Volatile Storage, providing you with a seamless and intuitive interface to store and retrieve your device settings.

Some of the core features are:

  • Single place to manage a list of settings in your code.
  • Capable of having a Key, Description Text (hint) and a Default Value for each setting. All these values stored in flash, no use of the heap.
  • No need to use a key string to access a setting (default case in the Preferences library).
  • Use of automatically created enum class to index your settings.
  • Perfect use with a IDE with autocompletion, like VSCode. See example below.

floats strings

Usage

Adding library to Arduino IDE

Search for the library in the Library Manager.

Adding library to platformio.ini (PlatformIO)

; Most recent changes
lib_deps =
  https://github.com/alkonosst/SettingsManagerESP32.git

; Release vx.y.z (using an exact version is recommended)
lib_deps =
  https://github.com/alkonosst/SettingsManagerESP32.git#v2.0.0

Using the library

Including the library

First, include the library in your file:

#include "SettingsManagerESP32.h"

By default, there are two definitions which controls the maximum size for strings and byte-streams, which are SETTINGS_STRING_BUFFER_SIZE and SETTINGS_BYTE_STREAM_BUFFER_SIZE respectively, both set to 32 bytes. If you need to change these values, you can do it in your code before including the library:

#define SETTINGS_STRING_BUFFER_SIZE 64
#define SETTINGS_BYTE_STREAM_BUFFER_SIZE 64
#include "SettingsManagerESP32.h"

Or if using PlatformIO, you can add these definitions in your platformio.ini file:

build_flags =
  -D SETTINGS_STRING_BUFFER_SIZE=64
  -D SETTINGS_BYTE_STREAM_BUFFER_SIZE=64

What is inside the library

The library creates a ESP32 Preferences object to manage the non-volatile storage named nvs. You can use this object, if needed, to access de NVS directly:

Preferences nvs;

All the relevant classes and types are inside the NVS namespace. The available classes are:

  • Settings<T, ENUM>: Main class to manage settings. T is the type of the setting and ENUM is the enum class to index the settings. The available types are: bool, uint32_t, int32_t, float, double, const char* and ByteStream.
  • ISettings: Interface class to manage settings via pointer. You can use this class to create a pointer to a particular Settings object.

And the available types are:

  • ByteStream: Class to manage byte streams. It is used to store raw binary data in the NVS.
  • Type: Enum class to define the type of the setting object, which can be Bool, UInt32, Int32, Float, Double, String or ByteStream.

Constructors and initialization

This library makes use of X-Macros to make the code maintainable and escalable. You can easily add, edit or remove a setting in the same place.

Step 1: Defining your settings in a macro

In order to create a new group of settings, you need to define a macro with the following structure:

#define FLOATS(X) \
  X(SenThr,   "Sensor Voltage Threshold", 3.14,   false) \
  X(AdcSlope, "ADC Slope Factor",         1.2345, true)  \
  X(Another,  "Another setting",          0.0,    false)

Structure of the macro:

First (key) Second (hint) Third (default value) Fourth (formatteable)
X( Enum class member, also used as a key (no more than 15 characters and no whitespaces). Text to describe what the setting does. Default value. In the example above, a value of type float. Setting formatteable or not )

Each new row is a new setting. All settings in the same macro must be of the same type. In the example above all settings are float.

Step 2: Creating enum class and settings list (manual)

Once you have defined your settings, you need to create an enum class and a settings list object. You must use the macros SETTINGS_EXPAND_ENUM_CLASS and SETTINGS_EXPAND_SETTINGS as argument to your X-Macro defined previously, as shown below:

enum class MyFloats : uint8_t { FLOATS(SETTINGS_EXPAND_ENUM_CLASS) };
NVS::Settings<float, MyFloats> my_floats = { FLOATS(SETTINGS_EXPAND_SETTINGS) };

This automatically will expand to this:

enum class MyFloats : uint8_t { SenThr, AdcSlope, Another };
NVS::Settings<float, MyFloats> my_float = {
  {"SenThr",   "Sensor Voltage Threshold", 3.14  , true},
  {"AdcSlope", "ADC Slope Factor",         1.2345, true},
  {"Another",  "Another setting",          0.0   , true}
};

Now you can use the my_floats object and the MyFloats enum class.

Step 2 alternative: Creating enum class and settings list (automatic)

After your macro with settings is defined, you can use the corresponding SETTINGS_CREATE_XXX macro (refer to Setting types to see all macros). This will create a automatically a enum class and a setting object to use later.

SETTINGS_CREATE_FLOATS(Floats, FLOATS)
First Second
SETTINGS_CREATE_FLOATS( A name to give to the enum class and suffix to settings list. X-Macro with settings defined previously. )

The compiler will expand the macro to this:

enum class Floats : uint8_t { FLOATS(SETTINGS_EXPAND_ENUM_CLASS) };
NVS::Settings<float, Floats> st_Floats = { FLOATS(SETTINGS_EXPAND_SETTINGS) };

And finally it will expand to this:

enum class Floats : uint8_t { SenThr, AdcSlope, Another };
NVS::Settings<float, MyFloats> st_Floats = {
  {"SenThr",   "Sensor Voltage Threshold", 3.14  , true},
  {"AdcSlope", "ADC Slope Factor",         1.2345, true},
  {"Another",  "Another setting",          0.0   , true}
};

Now you can use the st_Floats object and the Floats enum class.

Example

// Change the buffer size
#define SETTINGS_STRING_BUFFER_SIZE 64
#define SETTINGS_BYTE_STREAM_BUFFER_SIZE 64
#include "SettingsManagerESP32.h" // Include library

// Step 1: Define the X-Macro.
// - The macro's name can be whatever you prefer. In this case "UINT32S", because we will store a
// group of settings of type uint32_t.
#define UINT32S(X)              \
  X(UInt1, "uint32 1", 1, true) \
  X(UInt2, "uint32 2", 2, true) \
  X(UInt3, "uint32 3", 3, true)

// The argument "X" can be named as you wish, but remember to use it in every row for each new setting.
#define FLOATS(setting)                 \
  setting(Float1, "float 1", 1.1, true) \
  setting(Float2, "float 2", 2.2, true) \
  setting(Float3, "float 3", 3.3, true)

// Step 2: Creating enum class and settings list manually
enum class Floats { FLOATS(SETTINGS_EXPAND_ENUM_CLASS) };
Settings<float, Floats> float_settings = { FLOATS(SETTINGS_EXPAND_SETTINGS) };

// Step 2 alternative: Creating enum class and settings list automatically
SETTINGS_CREATE_UINT32S(UInt32s, UINT32S)

void setup() {
  // Initialize NVS with namespace "esp32"
  nvs.begin("esp32");

  /* Now you could access to the settings methods */

  // You should obtain "UInt1"
  const char* uint32_1_key = UInt32s_list.getKey(UInt32s::UInt1);

  // You should obtain "Float1"
  const char* float_1_key  = float_settings.getKey(Floats::Float1);
}

Setting types

#define BOOLS(X)                     \
  X(Bool1, "boolean 1", false, true) \
  X(Bool2, "boolean 2", true,  true) \
  X(Bool3, "boolean 3", false, true)

#define UINT32S(X)              \
  X(UInt1, "uint32 1", 1, true) \
  X(UInt2, "uint32 2", 2, true) \
  X(UInt3, "uint32 3", 3, true)

#define INT32S(X)              \
  X(Int1, "int32 1", -1, true) \
  X(Int2, "int32 2", -2, true) \
  X(Int3, "int32 3", -3, true)

#define FLOATS(X)                 \
  X(Float1, "float 1", 1.1, true) \
  X(Float2, "float 2", 1.2, true) \
  X(Float3, "float 3", 1.3, true)

#define DOUBLES(X)                       \
  X(Double1, "double 1", 1.123456, true) \
  X(Double2, "double 2", 2.123456, true) \
  X(Double3, "double 3", 3.123456, true)

#define STRINGS(X)                      \
  X(String1, "string 1", "str 1", true) \
  X(String2, "string 2", "str 2", true) \
  X(String3, "string 3", "str 3", true)

// ByteStream is a special type. It is used to store raw binary data in the NVS.
const uint8_t byte_default_value[] = {'n', 'v', 's'};
const NVS::ByteStream byte_stream_default = {byte_default_value, 3}; // Must be const!

#define BYTE_STREAMS(X)                                      \
  X(ByteStream1, "byte stream 1", byte_stream_default, true) \
  X(ByteStream2, "byte stream 2", byte_stream_default, true) \
  X(ByteStream3, "byte stream 3", byte_stream_default, true)

// Automatic creation
SETTINGS_CREATE_BOOLS(Bools, BOOLS)       // Boolean
SETTINGS_CREATE_UINT32S(UInt32s, UINT32S) // Unsigned 32 bit integer
SETTINGS_CREATE_INT32S(Int32s, INT32S)    // Signed 32 bit integer
SETTINGS_CREATE_FLOATS(Floats, FLOATS)    // Floating-point
SETTINGS_CREATE_DOUBLES(Doubles, DOUBLES) // Double precision floating-point
SETTINGS_CREATE_STRINGS(Strings, STRINGS) // String, array of characters
SETTINGS_CREATE_BYTE_STREAMS(ByteStreams, BYTE_STREAMS) // Byte stream

TODO

  • Illustrate how to use the all the methods available in the library.
  • Add more examples.

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Abstraction over ESP32 Arduino's Preferences library to make your life easier.

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