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Very nice project! I was playing with it and encountered a seg fault
Using master (w/ head commit 7f9fc68)
on Debian Bullseye which has SDL 2.0.14 I hit a segmentation fault on
SDL_SetTextureScaleMode(screen->texture, screen->bilinear);
I checked and screen is not NULL, texture is not NULL and bilinear is set to 0 - everything else in terms of window/texture/etc seemed fine so not sure what the issue is.
If I uncomment the first one i hit the second one. if i uncomment both everything seems to run ok.