A hand-picked bookmark collection of subjectively modern/interesting libraries/tools for building cross-platform games with MonoGame framework.
Inspired by awesome-xamarin
- General
- Engines
- Tiles
- Animations
- Audio
- User Interfaces
- Interop
- Physics
- Artificial Intelligence
- Effects
- Consoles
- Pipeline
- AR/VR
- Networking
- Helpers
- Samples
- MonoGame - - Source code for the framework and its tools.
- FNA - - Desktop unique reimplementation of XNA 4.0 apis. It can be used to build desktop versions and be sure to have the same behavior on all platforms.
- DigitalRune - - .NET libraries for developing 3D games with XNA and MonoGame
- Nez - - Source code for the framework and the tools.
- Monocle - Framework created and maintained by @MaddyThorson for their games (Towerfall, Celeste, ...).
- MonoGame.Extended - - A collection of classes and extensions to make it easier to make games with MonoGame.
- CocosSharp - - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.
- Murder - - Murder is a pixel art ECS game engine.
- FlatRedBall - - A game development platform, built in C#, that's perfect for indies or big studios! Built on top of MonoGame.
- Protogame - - Protogame is an open source game engine (MIT licensed) written on top of MonoGame and C#, designed to allow game developers to rapidly produce games within 48 hours.
- Gem - - A cross-platform game engine with GUI and multiplayer support using MonoGame, Farseer and Lidgren.
- Aether Engine - - A lightweight, modular game engine.
- Corund - - An engine for 2D mobile games.
- Simplex Engine - - Free alternative to Game Maker Studio 2, porting and flavoring GML to C#, running on MonoGame.
- Monofoxe - - A game engine greatly inspired by Game Maker. It makes game development in Monogame way easier and faster without removing low-level access to the framework.
- TiledSharp - - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool.
- TiledLib.Net - - Cross-platform Tiled map parsing utilities.
- SpriterDotNet - - A simple, fast and efficient Spriter implementation in pure C#.
- Spine - - 2D skeletal animation runtimes for Spine.
- Aether.Animation - - GPU & CPU Skinned animation for 3D models.
- Spritesheet - - Simple helper for creating sprite based animations.
- ChaiFoxes.FMODAudio - - Cross-platform C# FMOD wrapper with support for Windows, Linux and Android.
- Gum - - Flexible layout tool and runtime for creating UI on any platform.
- EmptyKeys - - Create UI from a WPF like XAML.
- GeonBit.UI - - UI system.
- Myra - - UI Library for MonoGame.
- Apos.Gui - - UI library for MonoGame.
- MonoGame.Forms - - the easiest way of integrating a MonoGame render window into your Windows Forms project.
- MonoGame.WpfCore - - MonoGame embedded inside a WPF app as a dotnet new template.
- Farseer - Original physics engine with a collision detection system with realistic physics responses built for XNA.
- Farseer.Portable - - Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame.
- Jitter - - A maintained fork of the Jitter physics engine, which is used in Protogame.
- Humper - - Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.
- Aether.Physics2D - - A 2D Physics simulation and collision detection system for MonoGame. Fork of the Farseer Physics Engine.
- BEPUphysics - Pure C# 3D real time physics simulation library. (With MonoGame examples)
- VolatilePhysics - A 2D Physics Library for Networked Games
- VelcroPhysics - High performance 2D collision detection system with realistic physics responses. (Ex-Farseer)
- BulletSharp - NET wrapper for the Bullet physics library.
- A-Pathfinding-and-movement-system-demo - - A* pathfinding and movement system in C# and MonoGame taken from the Vault-Tech engine
- AStar - - A* Star Pathfinding Search Algorithm in C#.
- Roy-T AStar - - A 2D path finding library based on the A* algorithm for .NETStandard 1.0 and .Net 4.5 and higher. This library has no external dependencies.
- BrainAI - - A library with different helpers to write AI (Utility AI, machinestate, goap,behaviortree), pathfinding(A*, Dejkstra, BFS) and influence map. This library has no external dependencies.
- Penumbra - - 2D lighting with soft shadows for MonoGame.
- MGShaderEditor - - Shader Editor for MonoGame's Effects.
- DeferredEngine - - Deferred rendering engine written to make developing and understanding custom shaders easier.
- Aether.Shaders - - Fast Approximate Anti-Aliasing shaders. Deferred rendering shaders.
- SadConsole - - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
- QuakeConsole - - Quake-style console for MonoGame.
- NoPipeline - - Pipeline Tool addon which makes resource management seamless and hassle-free.
- OculusRift4MonoGame - - Oculus Rift support for MonoGame.
- 2D Primitives- - Extends
SpriteBatch
to allow to draw various shapes, mainly for debugging purpose. - LilyPath - - A 2D path and shape drawing library for MonoGame and XNA.
- FSMsharp - - Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games.
- Mono.GameMath - - Optimized math for games, based on XNA APIs.
- 2D Camera - - A highly-optimized, flexible and powerful 2D camera for MonoGame
- Comora - - A simple 2D camera for MonoGame.
- XNALibrary - - XNA/MonoGame tool library. IsolatedStorageFile Wrapper, Garbage-free StringBuilder, Phasor, Timer, Scheduler, InputState, PMS/duty-cicle Vibrate control, Common Vertex types, DataStructures & Collections.
- Transform - - Base objects for managing relative transforms.
- MGLayers - - Layered and packed asset loading extensions for MonoGame.
- FbonizziMonoGame - - It defines some tools for MonoGame (like a ParticleGenerator) and abstractions over Windows UWP and Android (like a SettingsRepository)
- Apos.Input - - Input library for MonoGame.
- XNAGameStudio - - The Education library from XNA Game Studios, valuable for MonoGame Developers for advanced samples.
To the extent possible under law, Aloïs Deniel has waived all copyright and related or neighboring rights to this work.