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Ant Simulation with Genetic Algorithm

This is my final project for AI lecture in YTU Computer Engineering.

NOT IMPLEMENTED:

  • Adding multiple populations

DONE:

  • Ants carry the food to the colony (or atleast they try to do so, I have to find a better way to handle this because they tend to go and die at random positions)
  • Add food carrying mechanism
  • Add waypoints to indicate path ants take from the food back to colony so other ants can go for the food.
  • Added ants
  • Random movement
  • Added nest
  • Ants start their movements from the nest
  • Added foodpiles (not functional yet)
  • Ants do move towards food when they see one
  • Added ant waypoints to show the path they took to leave the nest
  • Select the best generation and mutate their attributes.
  • Add ant generation mechanism
  • Add Gameobjects with paths stored in them to help ants to find thier way towards food/colony

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Ant simulation with genetic algorithm

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