010 Editor Binary Template for editing RE Engine game files contiaining "RSZ" data. Uses a DLL and large JSON files to know how to parse the structures of each game.
- Apollo Justice: Ace Attorney Trilogy
- Dead Rising Deluxe Remaster
- Devil May Cry 5
- Dragon's Dogma 2
- Ghost Trick
- Monster Hunter: Rise
- Resident Evil 2 Remake [NonRT] | [RT]
- Resident Evil 3 Remake [NonRT] | [RT]
- Resident Evil 4 Remake
- Resident Evil 7 [NonRT] | [RT]
- Resident Evil Re:Verse
- Resident Evil Village
- Street Fighter 6
- Download via "Code -> Download as ZIP"
- Extract all to the same folder
- In 010 Editor, Templates -> View Installed Templates
- Install the bt file
- Make sure that the file you are attempting to run the template on includes the game's name in its path
- Open any SCN, PFB, USER, RCOL, FSMV2, MOTFSM, or BHVT file with 010
- praydog, for making the RSZ JSON dumps
- Darkness, for making the RSZparser.DLL
For information on how the dumps were made, refer to REFramework.
The RSZ Parser uses a DLL made by Darkness to quickly get the correct data from the JSON dumps. You can find the source code for that at https://github.com/amir-120/RSZParser