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Release v20.12.0 #2622
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Release v20.12.0 #2622
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* wiki updates for flatpak stuff * explain difference between native and flatpak steam more clearly * give examples of using hybrid graphics with other fixes * notes about wlx-overlay-s testing --------- Co-authored-by: failboat78 <failboat@ocean.world>
* Initial attempt at AV1, ffplay is happy with the AV1 stream, but the Quest 3 is not. * Trim out IVF bits for NVENC AV1 * Working OSLog for iOS/macOS * Not AMD only any more * One more bounds check * Fix writing AV1 to files * Remove logging changes * No hex
Co-authored-by: zarik5 <riccardo.zaglia5@gmail.com>
This reverts commit c08e67e.
* VMC Protocol implementation * VMC Protocol: add configuration parameters * VMC Protocol: work with id's instead of strings * fix formating * Merge VMCSinkConfig into VMCConfig * Apply bone rotation comply with VMC standard. * VMC: Add toggle for orientation correction * VMC: set the correct default port * VMC: Add hand tracking * VMC: Update rotations * VMC: Weird constant collision error
* refactor(client_openxr): ♻️ Refactor around reference spaces * Fix clippy
* Full range HDR works? * Fix full range for non-HDR * Cleanup * Adjust this note * Fix CI * Fix server * Return fractions
* fix(server_core): 🐛 Fix controllers disabling with lag * clippy
… velocities in lobby (#2608) * fix(client): 🐛 Fix controller angular velocity for some devices; show velocities in lobby * Draw velocities only in debug builds * Add push constants consts and bound checks
The commits LGTM, seems nothing in there would constitute a breaking protocol change |
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