Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release v20.12.0 #2622

Merged
merged 91 commits into from
Jan 15, 2025
Merged

Release v20.12.0 #2622

merged 91 commits into from
Jan 15, 2025

Conversation

zmerp
Copy link
Member

@zmerp zmerp commented Jan 15, 2025

Changes

failboat78 and others added 30 commits January 15, 2025 18:14
* wiki updates for flatpak stuff

* explain difference between native and flatpak steam more clearly

* give examples of using hybrid graphics with other fixes

* notes about wlx-overlay-s testing

---------

Co-authored-by: failboat78 <failboat@ocean.world>
This bug was already mitigated on #2397 but this is the proper fix. Discovered by @nowak-pl
* Initial attempt at AV1, ffplay is happy with the AV1 stream, but the Quest 3 is not.

* Trim out IVF bits for NVENC AV1

* Working OSLog for iOS/macOS

* Not AMD only any more

* One more bounds check

* Fix writing AV1 to files

* Remove logging changes

* No hex
Co-authored-by: zarik5 <riccardo.zaglia5@gmail.com>
* VMC Protocol implementation

* VMC Protocol: add configuration parameters

* VMC Protocol: work with id's instead of strings

* fix formating

* Merge VMCSinkConfig into VMCConfig

* Apply bone rotation comply with VMC standard.

* VMC: Add toggle for orientation correction

* VMC: set the correct default port

* VMC: Add hand tracking

* VMC: Update rotations

* VMC: Weird constant collision error
zmerp and others added 18 commits January 15, 2025 18:14
* refactor(client_openxr): ♻️ Refactor around reference spaces

* Fix clippy
* Full range HDR works?

* Fix full range for non-HDR

* Cleanup

* Adjust this note

* Fix CI

* Fix server

* Return fractions
* fix(server_core): 🐛 Fix controllers disabling with lag

* clippy
… velocities in lobby (#2608)

* fix(client): 🐛 Fix controller angular velocity for some devices; show velocities in lobby

* Draw velocities only in debug builds

* Add push constants consts and bound checks
@zmerp zmerp changed the title V20 staging Release v20.12.0 Jan 15, 2025
@The-personified-devil
Copy link
Collaborator

The commits LGTM, seems nothing in there would constitute a breaking protocol change

@zmerp zmerp merged commit 1147a9f into v20 Jan 15, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.