Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Some fixes for Flower #163

Merged
merged 1 commit into from
Sep 4, 2024
Merged

Some fixes for Flower #163

merged 1 commit into from
Sep 4, 2024

Conversation

arcadez2003
Copy link
Contributor

0.126u2: David Haywood merged CPU0 and 1 memory maps in Flower, improved interrupt generation. This fixes starting a game doesn't always register.
0.125u8: Brian Troha fixed Flower dipswitches Added dipswitches 'Energy Decrease', 'Enemy Bullets', 'Demo Sounds' and 'Keep Weapon Items When Destroyed'.

0.126u2: David Haywood merged CPU0 and 1 memory maps in Flower, improved interrupt generation. This fixes starting a game doesn't always register.
0.125u8: Brian Troha fixed Flower dipswitches Added dipswitches 'Energy Decrease', 'Enemy Bullets', 'Demo Sounds' and 'Keep Weapon Items When Destroyed'.
@amadvance amadvance merged commit 0e03c64 into amadvance:master Sep 4, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants