Native: GPU more work on RenderPipeline state, add support for depth … #14
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name: Build Native | |
on: | |
workflow_dispatch: | |
push: | |
branches: | |
- 'main' | |
paths: | |
- .github/workflows/build_native.yml | |
- 'src/native/**' | |
pull_request: | |
paths: | |
- .github/workflows/build_native.yml | |
- 'src/native/**' | |
jobs: | |
windows: | |
runs-on: windows-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Get CMake | |
uses: lukka/get-cmake@v3.29.4 | |
- name: Configure win-x64 | |
run: cmake -S "src/native" -B "build_win_64" -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="win-x64-sdk" | |
- name: Build win-x64 | |
run: cmake --build build_win_64 --target install --config Release | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: win-x64-sdk | |
path: win-x64-sdk |