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Terrains (as in Ground Mesh) #16

@AnneKitsune

Description

@AnneKitsune

Should terrains be made in an external tool?
Should it be limited to a single plane per xz position?

How do we manage texture merging between different heights?

Planned features:
MAIN

  • Mesh generation
  • Get height(s) for xz position
  • Mesh collider
  • Texturing
  • Texture merging with different heights (splatting) + modes / heightmap
  • Noise generators support (external crates)

SECONDARY

  • Foliage support
  • Cave support
  • Procedural infinite generation algorithm support
  • Voxel vs Plane
  • Chunk based for infinite generated
  • 3D plane & voxel, 2D voxel
  • Mesh optimisation
  • LOD Support

This description will be modified after discussion.

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